The Vintage Computer Festival East 2023 Report

Whirring hard drives, clackety keyboards, and CRT monitors—ah, the sounds of spring. Unable to resist this siren song, certain species of migratory nerds find themselves congregating at the source of this cacophony: the Jersey Shore. Here, in Userlandia, we’re taking a road trip to the east coast’s finest antique computer event: the Vintage Computer Festival East.

Ah, New Jersey. Home of the Devils, Bruce Springsteen, and Rum Ham. My last visit was back in 2021 for VCF East. After missing the 2022 event due to a scheduling conflict, I cleared my calendar to attend in 2023. I enjoyed the vibe of the 2021 show—check out my review from back then—and a five hour drive from my home base northwest of Boston is reasonable for a long weekend getaway. Driving to the show makes it possible to buy or sell big, bulky computers that won’t fit in a carry-on. With a car packed full of hardware to sell in the consignment hall, I set my course to the Garden State and hopped on the highway.

VCF East’s usual venue is the InfoAge Science and History Museums in Wall, New Jersey. Not much has changed since my last visit, and the same rooms (save for one) played their same roles. Hundreds of antique computers and the people that love them congregated in these halls over the course of three days. With exhibitors that exhibit! Vendors that vend! And consignments to consign! So let’s dive in to the highlights, lowlights, and LED lights surrounding VCF East.

Exhibits and Vendors

Flipping through the show booklet or scrolling through the VCF website reveals an impressive slate of exhibitors and special guests. Keeping a show fresh and attracting new visitors without sacrificing its soul is a tough job, but the VCF crew is up to the challenge. By selecting broad themes like “computers in education” and “keeping computing alive” the team fostered a museum road show vibe. Saturday and Sunday promised over forty tables of exhibitors and vendors across three halls. Some familiar faces returned, while others were new to the show.

One thing I appreciate about many of the exhibits is that they’re not just static machines on display, but active demonstrations of what the computers can do. The first hall was a wonderful microcosm of the entire show. Dan Fitzgerald’s Making Music with the Macintosh featured a Mac Plus, SE, and Mini running various MIDI and DAW apps. You could compose and record your own digital music and take it home with you thanks to a giant TASCAM mixing board.

Across the room was Tech Dungeon, selling some Commodore equipment and accessories like their Freeloader 64 cart. For $25 the Freeloader 64 gives you a system monitor, enhanced DOS, a reset button, and fast load functionality. Maybe I’ll write an in-depth review it in the future. Next, Eli’s Software Encyclopedia had hundred of boxed software titles for sale. Three for $20? Sounds like a fair deal to me. C64, Apple, IBM, and Amiga titles were on hand, many still in their shrink wrap. Foenix Retro Systems had a very interesting booth, demonstrating their F256K “modern” retro computer. It’s a system powered by a 6502 family CPU and its own custom TinyVICKY video system. It’s the first I’ve heard of the project, and I liked what I saw. A Fire Emblem-style demo will always catch my eye. Rounding out the room was Cosmic Void, selling some very cool retro hair dye and computer themed accessories.

The next room offered even more systems to play with. Want to read and punch some paper tape? Corey Cohen’s got you covered. Vlado Vince’s collection of eastern European micros gave a glimpse into a world of computing that many of us hadn’t seen. A magnetic core memory demo reminded us what life was like before DRAM and SRAM. The one-two punch of The Unseen World of PowerPC and Workstation Overload featured many expensive machines I only read about back in the day. Alpha, PowerPC, PA-RISC, and more were on tap to show that Intel wasn’t the only game in town.

Eric Rangell’s booth displayed Apple computers used in education back in the eighties. The centerpiece was an Apple IIGS wired to a MIDI keyboard running music tutor software. But just as important was a IIC running Broderbund’s Science Toolkit. Live experiments ran all weekend thanks to working sensors monitored by the program.

The role of Macs in education and edutainment were well represented on the northern half of the hall. Peter and Heather Fletcher’s exhibition on the Living Books CD-ROM series was a nostalgia bomb for people like me who grew up on the cutting edge of multimedia. Across the way was the Macintosh Classroom, a series of Apple computers running learning software and common educational apps. It was like being back in a 90s middle school computer lab, when Apple was the principal computer in American schools.

Southeast Pennsylvania’s Kennet Classic Computer Museum was on the road here at VCF. An SGI Indigo was on hand to detail new museum exhibits and it looked good doing it. Make sure to stop by the next Kennet Classic events in May and September!

I can’t forget to mention the Motorola 88000 exhibit. One of the rarer RISC chips, it’s hard to find working examples of these machines. In an alternate universe, this is what Apple switched to instead of PowerPC.

Dave from Usage Electric had some of his antique terminals and tubes on hand, along with a teletype that could have been ripped from the pages of a steampunk comic book.

The other main exhibit hall was jam-packed with even more variety. It also had its own array of workstations, featuring 50 Years of Unix by System Source. It’s the greatest hits of workstations by Sun, NeXT, Apple, HP, and more. An Apple Workgroup Server running A/UX, a BeBox that seemed a little out of place, and SGI workstations rounded out this colorful clique.

You might remember the hype surrounding Ken and Roberta Williams’ virtual reality remake of Colossal Cave Adventure. It’s not just hype anymore—the game was released earlier this year! Marcus Mera had a full VR setup for you to try the game, as well as an exhibit celebrating its journey from text to VR. If the VR headset was too new for you, then you could play along with a teletype machine in all its clattering glory.

Working Digital Equipment Corporation into the education theme isn’t as tricky as you’d expect. Indeed, Ethan Dicks’ DEC in Education exhibit had a learning PDP-8 and some fun DEC workbooks to teach you about mini computing. Once you’re done with your lesson, you can get your photo taken and converted to ASCII art at the PDP-8 photo booth.

SGI also had some serious representation, with several booths showing various SGI systems and applications. Multiplayer Quake was on hand, along with Alias demos and the SGI Web.

Alastair Hewitt is back again with his TTL logic computer, now with many upgrades and improvements. This time I didn’t forget to bring my LaCie ElectronBlue monitor hood for his monitor! My monitor may be long gone, but his monitor is now complete.

RetroTech Chris’ IBM Classroom had a full network setup featuring IBM’s Classroom LAN Administration system, or ICLAS. This might be the only operational Token Ring network I’ve seen in person. Props to the PS/2 Model 30 286—I’ll get one back again some day!

You might remember Behind the Screens, the folks who preserve old Weather Channel and Preview Guide systems. They were out in full force, and they’ve expanded a bit. Want to know how cable scrambling worked? It’s right there! Just, uh, don’t tell ASCAP about the live performances of music videos.

I also spent some time talking to Dave from Dave’s Retro Video Lab about his collection of vintage camcorders. Despite the fact that I’m producing videos these days, I don’t really consider myself a “video guy”—it’s never been my forte, and I’m usually more comfortable with audio and writing. But Dave and I had a great chat about the invention of electronic image stabilization and our struggles with “doing it live.” His enthusiasm is infectious and his live stream of the event is worth checking out.

Friends of the show Steve from Mac 84, Sean from Action Retro, Ron from Ron’s Computer Vids, and Mike from Mike’s Mac Shack were all gathered together at their Totally Normal Computing table. Their greatest hits were there, like Mike’s prototype iMac G5 and Shaun’s cursed SE/30, but they brought some new material as well. The Apple I replica attracted a lot of attention, as did the ImageWriter LQ and the 20th Anniversary Macintosh G4.

Want to see how digital retouching and painting for video was done before we had Photoshop on commodity hardware? Adrian Wilson presented a working Quantel Paintbox, which allowed many attendees to give live demonstrations of their artistic abilities.

If you’re a TRS-80 fan, then you’ll love Mike Lowen’s Tandyland. S-tier name, no notes. A TRS-80 timeline from the 1977 original all the way up to the mighty model 4P celebrated the life and times of a foundational microcomputer.

Lastly, a big shout-out to Amiga of Rochester, Retro Innovations, and DosDude for performing live repairs, custom board assembly, and upgrades. One such upgrade was soldering G3 CPU upgrades in ball-grid-array Mac logic boards. Turns out that you can upgrade many 604 Macs to a G3 processor if you can solder ball grid array chips! I happened to catch one of these upgrades live, and he made it look so easy. Don’t try this at home, kids.

Panels and Guests

Scheduled along with the exhibitions were three days of talks, classes, and special guests. Hands-on learning has been a part of the Federation’s mission for years now, and the tradition continues in 2023. A learning space dedicated to Commodore computers was one of the headline events for this year’s show, and it didn’t disappoint. Beginner and advanced classes on Commodore BASIC and assembly language were available on all three days to teach you how to keep up with your Commodore. Learning about Commodore wasn’t limited to programming, either. Dave McMurtrie of commodore.international hosted history classes where you could learn about the business dealings of Jack Tramiel and company.

Next door in the Computer Deconstruction Lab was a mini-repairathon as well as build-your-own-board sessions. XT-IDE kits were on hand along with other projects to test your soldering skills. Don’t worry if you don’t know how to solder, because classes were available to help teach you how to wield an iron.

All three days had a jam-packed panel schedule. You could spend eight hours a day watching all the talks, with subjects ranging from the Apple Lisa, the Nabu, computers in schools, and advanced C64 sprite programming. Unfortunately I missed most of Friday’s panels, which means I’ll have to catch the VODs that the Federation conveniently posts on their Youtube channel. I did catch the Friday Streamer Roundtable, featuring Adrian Black, Jeri Ellsworth, David Lovett, and Fran Blanche. Casting Bill Herd as the moderator was a brilliant choice. I love Bill’s candor—he’s able to get away with some good-natured ribbing, especially with this group of guests. Bill also hosted Saturday’s roundtable, which featured David Murray (the 8-Bit Guy), Steve from Mac 84, Sean from Action Retro, and Mike from Mike’s Mac Shack. Both panels were worth attending as the guests had very different answers to Bill’s questions.

My favorite non-roundtable panel award goes to Jeri Ellsworth. Retro nuts know her best as the wizard behind the C64-on-a-chip found in the C64 Direct to TV joystick. But that device is only part of her story. She told tales of her time as a computer shop owner, race car builder, and augmented reality startup CEO. I highly recommend checking out the VOD once it’s live.

Consignment

One of the big draws of VCF East is the consignment hall. It’s open to anyone willing to schlep their stuff and fill out a form. It’s like stepping back in time to an old computer store, which means you can see some seriously cool stuff. At previous shows I’ve arranged some trades ahead of time with other attendees, but this year I decided to try my luck as a seller. Overall the consignment sales experience was excellent, with only a few minor hiccups that were handled by the VCF team.

Life as a seller starts with signups. Back in 2021, you had to list your items for sale on a paper form. 2022 overhauled the process by introducing an electronic inventory system and bar code price stickers. This carried forward to 2023 and it was a pleasure to use. After sending an email expressing your interest in consignment, the staff replied with a Google Sheet linked to their inventory system. All I needed to do was itemize my items, proclaim my prices, and quantify my quantities. At check-in the staff printed out a string of price stickers using that spreadsheet data. When the barcodes are scanned, the point of sale system looks up the price and seller info. This makes tracking who sold what and how much they’re owed a breeze. Checkout and payments are handled by VCF staff, saving consignors from babysitting their wares.

Not that I would have been able to babysit anyway. Unlike 2021, which hosted the consignment in the large open hall in building 9010-C, 2023’s consignment was in the two adjacent cafeteria rooms. Apparently this is because that hall is under renovation. These smaller, cramped quarters meant a maximum capacity of 25-ish people, and that meant a long wait just to browse. If you weren’t in line first thing in the morning, then you were going to miss out on some of the unique items for sale.

Being a consignor also grants some advantages as a buyer. After bringing in my items, I was able to browse around and see what’s for sale. There were some legit deals on those shelves. I bet this $100 A600 was bought by the first person in line. But what caught my eye was a Compaq ProLinea 4/33. If you’ve read my Computers of Significant History about this machine, you’d know why I want it. $70 was a reasonable price and I knew I had to get in line early to have a good chance at buying it.

I joined the line on Saturday at 8:30 AM in preparation for a 9 AM opening. By any reasonable measure I had a decent spot in line, and I was in the room by 9:30 or so. Fortunately nobody had snagged the ProLinea, so I was able to bring it home. My buyer’s experience was painless. A Square cash register meant customers could pay with cash or cards, and the barcode scanning made checkout a breeze. The easier it is for people to buy things, the easier it is for consignors to make money, and the easier it is for the show to earn a 15% commission.

There were hiccups and adjustments, of course. Most were born from good intentions. The free pile was originally located in the corner of one of the consignment rooms. Between the crowds and issues with checking receipts, it was eventually moved outside. Good thing it didn’t rain during the day. This change wasn’t immediately obvious, since there was no signage or announcements, but consignment staff informed people when asked.

Another inconvenience to shoppers was a perk for others: the consignment hall closed for an hour or two to serve lunch on Saturday. That’s because lunch was served from inside the hall. I believe this food service is in partnership with the JROTC or something, as I saw volunteers serving various foodstuffs from the larger consignment room. I overheard grumbling from various attendees about this, and I see both sides of the argument. On the one hand, offering lunch for sale is a great idea because there’s not much around for food unless you want to give up your parking spot and drive off the campus. On the other hand, the crowd was enormous and losing a chunk of the day to browse and buy might have messed with your availability for shopping. Still, VCF did what they could within the constraints put upon them. An outdoor food tent for the volunteers or a food truck would be a good idea. I also didn’t really like the idea of food mixed in and around stuff for sale, but as far as I know there were no spills or disasters.

I did have one consignment problem during the weekend. One of my items for sale was a Sun Ultra 10 workstation with various accessories included. Sometime on Saturday the matching keyboard and mouse disappeared. I only noticed this late in the day because I was busy at panels and couldn’t really check the room due to the long lines. I notified the show staff, who made it a priority to find the missing items. Luckily, they did—the keyboard and mouse were reunited with the tower before the hall opened on Sunday morning. The system eventually sold later that day. I can’t thank the VCF staff enough for taking the problem seriously and saving the day.

This leads to another tricky part of consignment, and that’s item lots. I had two lots to deal with—the aforementioned Sun workstation and a TI-99 collection I was selling on behalf of a friend. The TI-99 was easy enough—I had the machine and a box of software and accessories. I attached a readme and price tag to the box, and set the computer next to it. Seemed fairly obvious that they went together. With the Sun, I laid the accessories on top of the case. In my mind, this implied they went together, but I can see the ambiguity there. I want the accessories to be seen to increase the attractiveness of the lot, but with the way things were laid out on the shelves it’s hard to tell where one group stops and another begins. I’m not sure of a good way to improve this, other than to use more readies and tape and boxes to keep everything together.

Another conundrum is dealing with the rush. Given the number of Saturday attendees this year, there still would have been lines and wait times if the larger hall was in use. But with how tightly packed the merch was and how few people were let in, the whole thing had a Black Friday kinda vibe, and I don’t think that’s the atmosphere the show runners were angling for. I hope there isn’t an escalation of either camping or backroom dealing in our future. That said, the lunchtime break did have one benefit: it cleared out the line, which reset the vibe of the room.

My other points about consignment are more towards fellow sellers and, to a lesser degree, buyers. I’ve done a lot of conventions where I’ve tabled and sold things, and the key to making sales is knowing your audience. I saw a lot of Mac Pro towers, and the vast majority didn’t sell. Odds were that they were asking for too much money, but let’s be honest: people aren’t going to this show to buy ten year old Xeons. Haggling was an option, but that required getting contact information from the volunteers. I bet most buyers didn’t even know that was an option. If you’re a seller open to negotiations, I’d recommend attaching signs with your phone number to your items. Most consignors who wanted to cut prices opted to update their spreadsheets and print new price labels on Sunday morning.

Another piece of advice: don’t bring a bunch of late-model office or home PCs. They might be useful to somebody, but it’s not in the spirit of the show, and it’s no surprise there were still a bunch around at the last call. I saw a lot of plasticky Pentium 4 Dell towers and late aughts HP boxes from various sellers. Now, I know a decent number of them sold, but the leftovers implied that supply far outstripped demand. These machines have very little collectible value at the moment. Of course, we said the same thing about Pentium MMX PCs a decade ago. Just give it time.

What about pricing? Most of the gear ran the gamut from “bargain” to “expensive but fair.” I think the most expensive item was an Amiga 4000 tower with a Video Toaster and some accouterments which stickered at $3,000. Yes, that’s a lot of money, but given that they’re generally unobtanium, I’m willing to allow it. One of the gotchas of trading in vintage gear is that you might have something that’s rare, but if you don’t have a buyer, then it doesn’t matter what it’s valued at. The guidelines warned that eBay prices were “too high,” and I think most people heeded that warning. You also have to factor in the show’s 15% commission into your price, which I think is a fair take. Everything sold at the consignment hall benefitted the Federation in some way—not a bad idea for a fundraiser.

I think people like using these events as an opportunity to pass gear along to someone who needs it. If you bought something with the intent to flip, you’re bad and you should feel bad. That’s why I’m glad when good people find a good bargain. A great example is this Macintosh LC 575 picked up by Ron from Ron’s Computer Vids. It was tucked away with the faceplate off to the side, and the price label listed the Apple ML model number, which most people don’t understand. A perfect recipe for being overlooked until noticed by a discerning eye. The machine powered right up to a desktop with no problems whatsoever. Maybe the person who brought didn’t have an ADB keyboard and didn’t know about soft power. Had I seen it, I would have bought it. For only $85, this was an incredible bargain, much like the $100 A600. Good find, Ron!

Things slowed down as Sunday wore on. Some otherwise decent machines didn’t sell, either because they were spendy or a little niche. Still, I don’t think anyone was unhappy with their experience. The only thing of mine that didn’t sell was an old boat anchor dual socket Pentium III Dell server, and it was kind of a reach anyway. Getting paid was easy too. Give your name to the staff, they look up your sales sheet, and print it out. After signing with your John Q. Nixon you can request Venmo, Paypal, or cash monies. Aw yeah.

The Experience

As I wandered around the show, I heard some chatter that their Eventbrite presale numbers were more than triple the previous year. The number was somewhere in the range of 650, and that didn’t include at the door tickets. I totally believe it, especially on Saturday. The main exhibit halls were crowded with people, and latecomers on Saturday had trouble finding a parking spot. Sunday was considerably less busy, which made it easier to explore and spend time with the various exhibits. There was still plenty of people, but it felt far less claustrophobic.

What did I bring home from the show, you ask? Unlike VCF Midwest, where I went all-out on that NeXT kit, the neat and weird stuff I would have bought (like the Amigas) were all gone by the time I made it into the consignment hall. I picked up the ProLinea and a $3 new-in-box Compaq keyboard, both of which will be featured in an upcoming video. The Freeloader 64 cart was the other tech item I bought. I also bought a few T-shirts, including the C64 one that I missed from last year’s show. T-shirts and other VCF merch were on sale next to the consignment register, which also has its pros and cons. Yes, you have to wait in line to get into consignment, but I think it’s great for impulse buys—might as well get a shirt while you’re buying a computer, right?

What does the future hold for VCF East? Crowd management has to be high on their list. I’m not sure if the growth trajectory will continue like this, but if Eventbrite pre-sales look similar for next year’s show they’ll surely make some adjustments. I’m sure having some very popular YouTubers on hand goosed the number, as people around here rarely get the opportunity to meet David Murray or Adrian Black. I heard a few people saying that attendees “should really consider some of our other events” like the swap meets, but unless you’re within day trip distance it’s tough to justify the swap meet, especially if you’re east of New York. If I were to go to the swap meet, I’d have to spend a minimum of two tanks of gas (probably $90), $30 to $40 worth of tolls, and a $150 night at a hotel for the chance of finding something interesting. And that isn’t even talking about the traffic. There’s also no guarantee that there would be stuff I’d want to buy, although I’ll grant that the odds are very good. It’s a lot easier to justify that kind of expenditure on a long weekend with a lot of events.

Yes, consignment and trading equipment is a large part of the show’s appeal. But visitors want to see the panels, they want to see the exhibits, and they want to talk to the guests. The venn diagram of people who would go to the swap meets or smaller events doesn’t completely overlap with a VCF crowd. I saw license plates from as far away as Washington—jury’s out on whether they were rental cars.

But in spite of the crowds, the lines, and the cost, VCF east was a smashing success. The best part of these shows is always the people. I owe a lot of thanks to Steve, Mike, Sean, and Ron for letting me be part of the Macinsquad, as I dubbed it. Friends don’t let friends take questionable laser printers, even if they’re free. I also met some new people and made several connections, which is another important part of these events. Waiting in line could be boring, but it’s actually an opportunity to make friends with your fellow waiters.

If you’re considering attending next year’s event, try going for the whole weekend and not just Saturday. The VCF team has done a good job spreading events across the three days, and I expect they’ll continue tweaking their schedules to balance the load. Given the changes and updates they’ve implemented already over the past few years, I’m fairly confident they can handle the growth in interest and attendance. The Federation staff put in a Herculean amount of effort into the show, and it really does come through in their presentation and enthusiasm. So if you’re interested in going to the show, make a vacation out of it and enjoy everything New Jersey has to offer. Maybe I’ll see you there.

The Objectively Definitive Weird Al Tier List

Do you like “Weird Al” Yankovic? I love Weird Al Yankovic! Everybody loves Weird Al Yankovic. What do you mean, you haven’t heard of Weird Al Yankovic? Only complete losers don’t know about Weird Al. If you don’t want to embarrass your entire family on the world wide web, then you need to watch the Objectively Definitive Weird Al Tier List! Behold as three white and nerdy guys listen, analyze, and rank every single Weird Al studio recording ever put to tape or digital bits!

This project was cooked up back in November. My good pal Brickroad and I were chatting around Discord (as we do) and he proposed the idea of ranking every Weird Al song ever recorded. I don’t need an excuse to talk at length about music, let alone Weird Al, who is one of my favorite artists. But we knew this project would be too big for the two of us to tackle, so I suggested we bring in mutual friend notabuttface ShifterChaos to act as our Canadian Idiot. Before you know it, the three of us had the criteria for our tier list defined in the most scientific way possible.

We go through every one of Weird Al’s fourteen studio albums and methodically review and rank each and every song. From Mr. Frump in the Iron Lung to Craigslist to It’s All About the Pentiums, we’ve got them all. Which songs will reach the rarified S-tier? What will be unlucky enough to fail in F? Plus, at the end of each show we review a bonus potporri track from Weird Al’s archives. Don’t worry, The Brain Song, our funky, funky neurons haven’t forgotten about you.

So if you’re interested in hearing the most accurate list of rankings for Weird Al songs, you can head over to Brickroad’s youtube channel. Here’s a playlist you can follow which will have all the videos in chronological order. A new video covering each studio album will be posted every Saturday. So see it! See it! Don’t you make me repeat it!

The Assassination of DPReview by the Coward Amazon

The world can’t have nice things. I was shocked to find this email in my inbox yesterday.

At first I thought it was a phishing attempt. I punched up DPReview.com in my browser, and sure enough…

Yep, it’s really real. Due to Amazon’s attempts to please its unpleasable shareholders, DPReview.com will cease operations on April 10th. To say this is a great loss for the photographic community is an understatement. Phil Askey started the site in 1998, back when we still used AOL Instant Messenger on the regular. DPR would soon grow to one of the largest resources for digital imaging on the internet. Combine the staff writer’s work in reviews and test suites along with community posts in the forums and you’ve got the largest library of digital photography info on the planet.

Of course I was there; it won’t be hard to root out my many posts in the Konica Minolta and Sony Alpha forums. And while I was there I participated in the usual ragging on the site’s foibles. The “Highly Recommended,” the “Canon/Nikon/Sony” bias depending on what your system was, and so on. But such is the nature of posting on a forum, where user versus user sometimes brings out weird arguments.

But none of the old pissing contests matter anymore, because Amazon’s pulled the plug. They bought the site from founder Phil Askey in 2007, presumably to use it as an advertising engine. To their credit, they largely left it alone; the only Amazon influence I’d seen was affiliate links here and there. Amidst the flamewars and other noise were genuinely helpful contributors who helped each other out with settings, style, and critique.

To say that shuttering this site would be a huge loss for the photographic community is an understatement. The employees will be fine; Chris and Jordan have already joined PetaPixel and I’m sure the other staff writers will land on their feet. But it’s an indictment of our current society that it’s more profitable for a corporation to destroy something than to find it a new home. Don’t get me started on David Zaslav and HBO Max.

Every digital camera I own was purchased after a thorough research process. In the early aughts it was DPReview, Steve’s Digicams, Imaging Resource, and maybe a few more I’ve forgotten. The years have whittled them down, but Imaging Resource is still around, which is the Nikon to DPReview’s Canon. Whether it was my lowly Kodak EasyShare DX3600 or my current Sony A99II, the folks at DPReview made sure I knew the pros and cons.

My hope is that somehow someone can buy it off Amazon (unlikely) or that the site’s content is archived in some fashion. Forums come and go, and I’ve lost a few over the years. It’s the nature of the web. But DPReview is large enough that having an archive for historical purposes is pretty important. The early years of consumer digital imaging were a whirlwind, and where else could you track every movement, every rumor, every piece of news but DPReview?

As for Amazon, well, they’re making billions of dollars. DPReview is literally a rounding error to them, and Bezos is the Don Draper to DPR’s Mike Ginsberg. But there are people who do care, and they won’t forget.

Iomega Zip Drives in Pixel Addict Magazine

If you’re a fan of obsolete storage, make sure to check out the newest edition of Pixel Addict magazine. I’ve written a new column about everybody’s favorite drive, the Iomega Zip. You can find it in bookstores and newsstands worldwide, or you can order digital and print copies online. Make sure to pick up a copy of volume 10 and remember a time when you could fit all your digital stuff onto a three-and-a-half inch cartridge.

Which SimCity is the Greatest SimCity?

This originally appeared in Pixel Addict Magazine. It’s been expanded and revised for a video version. You should subscribe to Pixel Addict for more content like this!

Here in Userlandia: I dunno. I never heard ‘ah no mayah.

It’s rare when a game combines art and science in such a way that it becomes a cultural phenomenon. SimCity’s one of them, and I became a SimAddict the first time I plopped a zone. It doesn’t matter if it’s new or old, because I always enjoy a good city building experience. But you never forget your first love, which is why I always come back to the one that started it all. Poll a random gathering of gamers and chances are you’ll find many with happy memories of Will Wright’s SimCity. Whether you’re dutifully detailing a downtown district or marshaling monsters to make mayhem in midtown, there’s no wrong way to play. But maybe it’s been a while since you’ve micromanaged a microcomputer micrometropolis, and you’re ready to dive back into city planning. Thankfully, classic SimCity is the choice for you, with the right amount of charm and complexity to entertain newbies and veterans alike.

Or it would be, if it existed. What is “the original SimCity,” anyway? There's over a dozen “original SimCities,” each for a different platform, each with its own perks and quirks. Just check out this list—Commodore 64, Sinclair ZX Spectrum, Amstrad CPC, BBC Micro and Acorn Electron, Macintosh, Atari ST, IBM PC, Super Nintendo, UNIX, Psion, Palm Pilot, Sharp X68000, FM Towns, Amiga, enhanced Amiga, Amiga CDTV, and a partridge in a pear tree. The same gamers polled earlier will probably share their fond memories of whatever system they played it on too. Before you know it, they’ll all be arguing about which SimCity is the true classic.

“The BBC Micro version did the most with the least!”

“No, the PC version  had the most add-ons!“

“Oh yeah, well, the Super Nintendo version had the best graphics and sound!”

“Fools, the UNIX version had network play!”

There’s nothing gamers love more than an old-fashioned platform fight, and I’m happy to oblige. My history with SimCity started on the C64, where I treated it more like a drawing app than a city builder. I soon graduated to the SNES version, where I spent countless hours crafting copious cities. I even played my fair share on PCs and Macs at school. SimCity ignited a love of city building games that still burns in me today. I’ve played every SimCity sequel and spinoff—even that weird one on the Nintendo DS. So fear not, because as a SimCity expert who's spent years preparing for this moment, I'm here to tell you which classic SimCity is the true classic SimCity.

First to be eliminated, and first chronologically, is the Commodore 64 version. Yes, it's the first game to bear the SimCity name, but it's not the best. Its gameplay was limited, and slower than rush hour traffic when you didn't build enough roads. And its presentation was noticeably worse than the other 8-bits. Think of C64 SimCity as a historical curiosity, like Action Comics #1: something to check out to see where the series began, but not the definitive take. Speaking of the other 8-bits, the Acorn, ZX Spectrum, and Amstrad CPC versions manage to cram the complete gameplay experience into their tiny memory footprints, which is an impressive feat on its own. They have better graphics and sound than the Commodore version, but obviously they're not up to the caliber of the 16-bit platforms. The PC-98, FM Towns, and X68000 versions are nice to play for gamers fluent in Japanese—or so I assume, because that group doesn't include me. The UNIX version may have multiplayer, but it’s so hard to run that you’ll never get to try it, much less find a buddy to share it with. PDA versions are right out. These may be good SimCities, but they are not great SimCities.

This leaves the Atari ST, Commodore Amiga, Apple Macintosh, IBM PC, and Super Nintendo.  Now it gets tougher. You can play the Amiga, Atari ST, or Mac versions and be confident you'll get the complete gameplay experience. There’s even a terrain editor and custom graphics packs, for those who like to customize. Of these three, the Mac supports larger, higher-res screens, but the enhanced Amiga version has better graphics. Still, actually running these versions is more challenging than using the Deluxe PC CD-ROM or emulating the SNES. They’re still not the greatest SimCities.

That leaves us with two contenders: the IBM PC and Super Nintendo. The IBM PC itself had multiple versions—MS DOS, OS/2, Windows 3.1, and Deluxe 32-bit for Windows 95. The DOS version is more like the Amiga and ST versions, but in the interest of fairness, we’ll use the Deluxe 32-bit Windows version as a point of reference. It’ll even run on modern Windows, making it the easiest way to experience classic SimCity. Playing SNES SimCity is almost as easy, thanks to ubiquitous SNES emulation.

The Super Nintendo version makes a strong opening argument thanks to its audiovisual prowess. A crack team of Nintendo pixel artists created brand new graphics, taking full advantage of the system’s capabilities. Watching the seasons change to the tune of Soyo Oka’s brilliant soundtrack is one of the most Zen experiences in gaming. Not satisfied with just updating the graphics and sound, Will Wright and Shigeru Miyamoto teamed up to tweak the gameplay too, crafting the best SimCity possible on a console. New mechanics like bank loans, special rewards, and enhanced tiers of city services are major improvements over other versions of SimCity. Computer gamers wouldn’t get these features until SimCity 2000!

The PC version’s graphics and sound might not be as good as the SNES, but it takes the lead in performance and usability. As good as the SNES version is with a controller, a PC gamer with a mouse and keyboard is a master of multitasking. Maps, tools, and charts are displayed in their own windows alongside your city view, which makes it easier to track your city’s growth without interrupting construction. Plus, the gameplay is literally faster—a 486 PC runs rings around the Super Nintendo’s 65C816. I appreciated these advantages when playing SimCity on a PC, even though I missed the SNES's changing seasons. Plus, PC gamers can create their own custom maps, which is impossible on a console.

It’s a tough call, but SimCity for Super Nintendo is the greatest SimCity. The PC version might be a better simulation, but the SNES version is a better game. It’s the definitive version of a classic that still endures because it’s the complete package. You’ll be charmed by the graphics and sound, but you’ll keep coming back to try to reach the next population milestone. Or you can just enjoy the bonsai experience of putting roads and residences wherever you like, because you’re the mayor and it’s your city. Just remember that happy citizens make for a happy mayor.